﻿using UnityEngine;
using System.Collections;
public class ItemFlag : MonoBehaviour {
	//物品的类型
	//public ItemType Type{
	//	get{ return itemType;}
	//}
	//[SerializeField] ItemType itemType;

	/// 物品的名字
	public string ItemName{
		get{ return itemName;}
	}
	[SerializeField] string itemName;

	//当物品同名时用于区别的ID
}
